An arcade needs about $386K in monthly revenue to break even under these Year 1 assumptions Here’s the quick math: fixed monthly costs of about $313K divided by an 81% contribution margin That margin reflects 19% variable expenses for food inventory, prize merchandise, hourly wages, and marketing At the planned $636K monthly revenue, the arcade has about $250K of revenue cushion, with model break-even reached in Month 2
Fixed costs$30.3K/mo
Base overhead
Contribution margin74%
After variable spend
Break-even revenue$40.6K/mo
Monthly target
Break-even timingMonth 2
Model ramp point
Break-even calculator
Use this to test monthly arcade sales against direct costs and fixed overhead.
Money available to cover fixed costs$114,153
$129,792 revenue - $15,639 variable expenses
Margin ratio
88%
Covers fixed costs
Yes
Break-even chart Revenue Total costs
Which expenses are fixed, variable, or semi-fixed for break-even?
Cost classification
The model reaches break-even in Month 2, so the split matters: fixed overhead sets the monthly hurdle, while variable spend reduces contribution per visit. Misclassifying payroll, prizes, or utilities can make that target look safer than it is.
Expense
Cost
Break-Even Treatment
Common Mistake
Commercial Rent
Fixed
Model $8,000/month as monthly overhead.
Spreading rent across visits like a variable charge.
Utilities
Semi-variable
Modeled as $1,500/month fixed overhead, but watch machine-use spikes.
Ignoring higher power use when traffic rises.
Business Insurance
Fixed
Model $500/month as stable overhead.
Tying insurance to monthly sales volume.
Cleaning Services
Semi-fixed
Start with $700/month, then step up if traffic requires more service.
Leaving cleaning flat as visits grow.
F&B Inventory Cost
Variable
Apply 5.0% of revenue in the first year.
Using the wrong gross margin for food and drink.
Prize Merchandise Cost
Variable
Apply 6.0% of revenue in the first year.
Treating prizes as fixed overhead.
Hourly Staff Wages
Variable
Apply 5.0% of revenue in the first year.
Combining hourly labor with salaried managers.
Marketing Advertising
Variable
Apply 3.0% of revenue in the first year.
Locking all marketing into fixed overhead.
How does break-even change across lean, base, and full arcade formats?
Scenario table
Lean cuts the fixed-cost hurdle, base is the reference case, and full adds revenue but also more payroll and support costs. Break-even comes down to whether contribution dollars cover fixed overhead, not just whether sales look strong.
Planning assumptions only; actual results will move with traffic mix, labor use, and how well the venue fills events.
Scenario
Monthly Revenue
Variable Costs
Fixed Costs
CM Ratio
Operating Profit
Break-Even Signal
Neighborhood lean arcade
$57.2K
$10.9K
$26.8K
81%
$19.5K
Lower revenue, but trimmed payroll keeps it above break-even.
Base arcade format
$63.6K
$12.2K
$31.3K
81%
$20.2K
This is the reference case: contribution covers fixed overhead, so Month 2 is the first break-even point.
High-traffic full arcade
$208.3K
$34.4K
$39.3K
84%
$134.7K
Strong cushion, but the higher fixed load still needs steady party and redemption volume.
What breaks the arcade break-even plan if traffic slips or costs rise?
Stress test
The plan clears break-even now, but the cushion gets thin fast if weekday traffic softens or prize and labor costs creep up. Month 6 is the tight spot, because minimum cash lands at $512K.
Stress Case
Changed Assumption
Break-Even Revenue
Revenue Gap
Risk Signal
Current plan
No change.
$386K
$250K cushion
The plan clears break-even, but Month 6 cash is still the pinch point.
Revenue shortfall
Monthly revenue drops 20% to about $509K.
$386K
$123K cushion
Still above break-even, but the cushion is cut in half.
Fixed-cost increase
Overhead rises 10% to about $344K a month.
$425K
$211K cushion
Rent or staffing creep pushes the break-even bar higher.
Margin pressure
Variable spend rises from 19% to 24%.
$412K
$224K cushion
Prize, payroll, repair, or downtime pressure eats margin fast.
Combined pressure
Revenue drops 20% while overhead rises 10% and variable spend hits 24%.
$453K
$56K cushion
The cushion nearly disappears, so a weak launch could break cash coverage.
What must you verify before you sign the arcade lease and order the machines?
Founder checklist
Before you sign the lease or place the machine order, prove the site can carry the $11.35K monthly fixed load, the Year 1 $239K salary plan, and the 50% hourly wage pressure. If early traffic can still hit Month 2 break-even, the setup is ready.
1Demand Proof20k / 15k / 50
Check whether the site can support 20,000 game play sessions, 15,000 F&B transactions, and 50 event bookings in Year 1, because those volumes drive the first break-even test.
2Lease Load$11.35K/mo
Validate that the $8,000 rent fits inside the full $11,350 monthly fixed load, so occupancy cost does not crowd out the Month 2 break-even plan.
3Margin Mix81% CM
Confirm the game, food, prize, staffing, and marketing mix really stays near an 81% contribution margin after the modeled 19% variable load, or the break-even point slips.
4Staff Ramp$239K + 50%
Confirm the Year 1 salaried plan totals $239,000 and that hourly wages can stay near 50% of revenue, because labor is the first place the Month 2 break-even date can slip.
5Opening Capex$545K
Get the full opening spend priced, including the $150,000 build-out and $250,000 game machines, plus the prize system, kitchen and bar equipment, and support gear, before you sign the lease.
6Cash Cushion$512K / Month 6
Keep enough cash to cover the $512,000 minimum at Month 6, because the model does not pay back fast until after the early ramp.
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