A craft brewery in this model needs about $415k in monthly revenue to break even Here’s the quick math: first-year sales are about $551k per month, variable expenses are about $82k, and contribution margin is 851% Fixed monthly costs are about $353k, so break-even revenue is $353k / 851% = about $415k The model reaches break-even in Month 1 with about $136k of monthly revenue cushion, but results vary with rent, staffing, production volume, and wholesale mix
Fixed costs$35.3K
Monthly base
Contribution margin85%
After variable
Break-even revenue$41.4K
Target sales
Break-even timingMonth 1
Opening month
Break-even calculator
Test how monthly beer revenue, direct costs, and overhead stack up against break-even.
Money available to cover fixed costs$78,881
$92,000 revenue - $13,119 variable expenses
Margin ratio
86%
Covers fixed costs
Yes
Break-even chart Revenue Total costs
Which brewery expenses are fixed, and which move with pints, 4-packs, fills, flights, and merchandise sales?
Cost classification
Break-even gets more reliable when rent, staffing steps, ingredients, packaging, and sales fees are modeled by behavior. Blending them into one overhead line can hide the real margin needed to cover Month 1 operating commitments.
Expense
Cost
Break-Even Treatment
Common Mistake
Brewery and Taproom Rent
Fixed
Use $6,000 per month in the fixed overhead base for Month 1 through Month 60.
Spreading rent across each pint and calling it variable.
Utilities Base Charge
Fixed
Use the $1,500 monthly base charge as fixed overhead before unit volume is applied.
Combining base utilities with production water and utilities.
Production Water and Utilities
Variable
Apply per-unit usage: $0.10 per pint, $0.30 per growler fill, and $0.15 per tasting flight.
Treating all utilities as one flat monthly bill.
Malt, Hops, Yeast, and Cleaning Chemicals
Variable
Model these as direct unit inputs that rise with beer volume across pints, 4-packs, fills, and flights.
Putting ingredients into fixed overhead instead of unit margin.
Cans, Lids, Labels, and Carriers
Variable
Use $1.00 per to-go 4-pack from $0.60 cans and lids plus $0.40 labels and carriers.
Forgetting packaging when 4-pack sales grow.
Credit Card Processing Fees
Variable
Apply 1.0% of sales to each revenue stream in the break-even model.
Using cash sales margin for card-heavy taproom sales.
Taproom Staff
Semi-fixed
Model staffing in steps: 2.0 FTE in the first year, 3.0 FTE in Years 2 and 3, and 4.0 FTE by Years 4 and 5.
Treating labor as fully variable with every pint sold.
Marketing and To-Go Co-op Fee
Semi-variable
Use $2,000 per month as fixed marketing, plus the 0.2% co-op fee on to-go sales.
Blending monthly marketing and sales-linked fees together.
How does break-even change as the brewery moves from lean launch to base and full scale?
Scenario table
Taproom pints and to-go packs drive the mix, so revenue rises faster than variable cost as the brewery scales. Fixed payroll and taproom overhead still climb, and added distribution would boost sales but thin break-even coverage.
Planning cases use model assumptions, not guarantees, and mix or labor can move break-even fast.
Scenario
Monthly Revenue
Variable Costs
Fixed Costs
CM Ratio
Operating Profit
Break-Even Signal
Taproom-led lean case
$55.1k
$8.2k
$29.4k
85.1%
$17.5k
Launch clears break-even by about $20.5k a month.
Taproom-led base case
$92.0k
$13.2k
$39.2k
85.6%
$39.6k
Base year keeps a solid cushion, but payroll still sets the floor.
Taproom-led full case
$129.6k
$17.9k
$45.1k
86.2%
$66.6k
Mature year has the widest cushion, unless lower-margin distribution gets added.
What breaks the brewery’s break-even plan first?
Stress test
The base plan clears break-even with about $136,000 of cushion. The plan turns tight fast if taproom traffic slips, packaging and waste costs rise, or staffing and other fixed overhead climb before sales do.
Stress Case
Changed Assumption
Break-Even Revenue
Revenue Gap
Risk Signal
Current plan
No change.
$415,000
$136,000 cushion
Base plan still has room before break-even.
Revenue shortfall
Revenue falls 15% to about $468,000.
$415,000
$53,000 cushion
Weak weekday taproom traffic trims most of the cushion.
Fixed-cost pressure
Fixed costs rise 10% to about $388,000.
$456,000
$95,000 cushion
Hiring or overhead ahead of sales pushes break-even up fast.
Margin pressure
Variable expenses rise 20%, cutting contribution margin to about 82.1%.
$430,000
$121,000 cushion
Packaging spoilage or waste cuts through the margin buffer.
A small sales miss plus cost creep turns profit into loss.
Can this brewery support the 10 BBL buildout before you sign the lease?
Founder checklist
Test the site, buildout, and opening cash against the Year 1 model before you commit. The plan points to about $55.1K in monthly revenue, roughly $35.3K of fixed burn, and a $1.205M minimum cash need, so the deal only works if demand and funding are real.
1Site fit10 BBL
Verify the space can hold the brewhouse, tanks, canning line, taproom buildout, and storage, because a poor fit turns the $503K capex plan into delays and change orders.
2Launch demand61,000 units
Year 1 assumes 40,000 pints, 10,000 to-go 4-packs, 2,000 growler fills, 8,000 tasting flights, and 1,000 merch sales, so confirm the opening traffic can clear that volume.
3Demand proof$55.1K/mo
That first-year mix works out to about $661K in annual revenue, so the monthly sales run rate has to show up in real orders, not just weekend spikes.
4Margin check85% CM
Here’s the quick math: the listed beer, packaging, fee, and supply costs still leave about 85% contribution margin before fixed overhead, so price and waste control need to hold.
5Burn rate$35.3K/mo
Year 1 fixed costs run about $35.3K a month, and that assumes no assistant brewer yet, so keep staffing lean until volume supports the next hire.
6Cash cushion$1.205M
Minimum cash is $1.205M in Month 1, and that reserve needs to be funded before the buildout starts or the brewery will run out of room fast.
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