| Facility Lease Payment |
Fixed |
Use $25,000 per month as a required operating charge across Month 1 through Month 60. |
Dividing rent by visits and treating it like it disappears on slow days. |
| Utilities Electricity Water |
Semi-variable |
Start with $5,500 per month, then allow increases when traffic, hours, and attraction use rise. |
Modeling the whole bill as variable and understating the base utility load. |
| Maintenance Contracts |
Semi-fixed |
Use $3,200 per month until added equipment, lanes, games, or service coverage forces a step-up. |
Treating repairs and service plans as a clean percentage of sales. |
| Launch Staffing Wages |
Fixed |
Carry first-year payroll at $522,500, or about $43,542 per month, unless scheduling is truly flexible. |
Calling all labor variable even though managers and core staff must be on site. |
| Food Beverage Inventory |
Variable |
Apply 9.0% of revenue in the first year, falling to 8.5% by the fifth year. |
Using one flat dollar budget instead of tying inventory to sales volume. |
| Arcade Prizes Merchandise |
Variable |
Apply 4.0% of revenue in the first year, falling to 3.5% by the fifth year. |
Leaving prize redemptions out of arcade margin analysis. |
| Marketing Advertising |
Variable |
Model at 5.0% of revenue in the first year, tapering to 4.0% by the fifth year. |
Assuming traffic grows without paid demand support. |
| Event Supplies |
Variable |
Apply 1.5% of revenue in the first year, falling to 1.0% by the fifth year. |
Pricing event packages without the party supplies needed to deliver them. |