Treat this as the go or no-go test before you lock the space and fund the build. The model only works if the fixed load, staffing, and early traffic all hit plan fast enough to reach break-even by Month 14.
1Facility load$18.8K/moVerify the site can carry $10,000 rent plus $8,800 for utilities, internet, insurance, software, security, cleaning, and maintenance before sales mature.
2Payroll ramp$34.0K/moVerify the opening team holds at $34,000 per month in Year 1 with 9.5 FTE, then scales to 13.0 FTE in Year 2 without service gaps.
3Margin check84.9% CMVerify Year 1 variable costs stay near 15.1% of sales from food inventory, game licensing, payment processing, and event supplies so rent and payroll can be covered.
4Capex build$475KVerify the full build is funded across leasehold improvements, arcade machines, gaming PCs and consoles, kitchen equipment, furniture, POS software, the game library, and security.
5Cash cushion$446KVerify you still hold at least $446,000 of minimum cash through Month 13, because the model does not reach breakeven until Month 14.
6Launch volume15k / 12k / 100 / 20kVerify Year 1 demand reaches 15,000 console PC gaming visits, 12,000 arcade visits, 100 event packages, and 20,000 food and beverage orders so opening traffic matches the plan.