| Office rent |
Fixed |
Use $5,000/month from Month 1 through Month 60 as baseline overhead. |
Flexing rent with player or subscriber count. |
| Platform software licenses |
Fixed |
Use $1,500/month as recurring platform overhead. |
Burying $200,000 platform build or $150,000 server hardware inside monthly break-even. |
| Annual marketing budget |
Fixed |
If treated as planned spend, use $41.7k/month in the first year. |
Letting CAC replace the approved budget check. |
| Content licensing & revenue share |
Variable |
Apply 10.0% of first-year revenue before contribution margin. |
Modeling revenue share as a flat monthly license. |
| Payment processing fees |
Variable |
Apply 2.5% of first-year revenue to each paid transaction. |
Leaving processing fees below the break-even line. |
| Cloud operations and bandwidth |
Semi-variable |
Keep cloud staffing as base coverage and apply 5.0% of first-year revenue for usage. |
Treating player traffic like a fixed office bill. |
| Customer support coverage |
Semi-variable |
Apply 2.0% of first-year revenue, then add staffed coverage as volume rises. |
Ignoring ticket load until the support lead starts after Month 12. |
| Hiring steps for content, support, and admin roles |
Semi-fixed |
Step payroll when FTEs change; first-year total payroll is about $46.7k/month. |
Smoothing hires as one revenue percentage. |