Don’t lock the lease or staff plan until booked demand can clear the Year 1 break-even floor. Here, fixed load is about $34.7K/month and contribution margin is 71%, so the studio needs roughly $48.9K/month in revenue just to break even.
1Launch Pipeline26 activesAt 22 billable hours and $151.25 blended hourly revenue, you need about 26 active customer equivalents to reach the Year 1 average of $86.3K/month, so the pipeline must show that load before the lease.
2Year1 Rates$150/$125/$200Confirm signed scopes hold Year 1 rates of $150/hour for explainer videos, $125/hour for social motion graphics, and $200/hour for VFX ad campaigns, because pricing drives the whole revenue model.
3Fixed Load$34.7K/moStudio rent, software, internet, utilities, insurance, and accounting/legal total $8.9K/month, and Year 1 payroll adds about $25.8K/month, so fixed spend sits near $34.7K/month before any extras.
4Contribution71% CMYear 1 variable costs are 29%, so contribution margin (money left after variable costs) is 71%, led by freelance artist fees at 18% plus cloud rendering at 5%, stock assets at 4%, and project management software at 2%.
5Staffing Ramp3.5 FTEThe launch team starts at 3.5 FTE, then scales with the Lead Animator, Project Manager, VFX Artist, Sales Manager in Month 13, and Operations Coordinator in Month 25, so only hire when utilization is visible.
6Cash Cushion$801KMinimum cash bottoms out in Month 2 at $801K, and the studio also needs $89.2K for workstations, storage, furniture, monitors, tablets, networking, AV, and fitout, so fund the cushion before signing.