Before you sign the lease, prove the store can pull enough traffic, convert at the model rate, and carry the fixed-cost load. No traffic, no break-even.
1Traffic test50-220/dayVerify the site can reach Year 1 and Year 2 visitor levels and still support 8.0% to 10.0% visitor-to-buyer conversion, or the sales plan falls short.
2Lease load$4.6K/moAdd the lease, utilities, software, insurance, security, cleaning, and web costs first, because the space still needs a clear path to about $95K in monthly sales by Month 14.
3Margin load13.5%Check that Year 1 non-merch variable costs stay near 13.5% of sales, since 2.0% inbound shipping, 1.0% shrink, 8.0% marketing, and 2.5% payment fees hit cash before growth helps.
4Payroll ramp$9.2K/mo to $12.5K/moPlan staffing before you hire, because Year 1 wages total about $110K and Year 2 climbs to about $149.5K when the part-time event coordinator starts in Month 13.
5Cash runway$816KHold the minimum cash cushion through Month 17, since the model’s low point comes after opening costs and before the higher Year 2 sales show up.
6Launch stack$79KFund the full launch build-out, shelving, point-of-sale (POS) hardware, security, gaming stations, signage, furniture, and display materials, and get POS and inventory software live before stock lands.