| Rent Commercial Space |
Fixed |
Model as $8,000 of monthly overhead across the planning range. |
Treating venue rent as booking-driven. |
| Base Payroll |
Fixed |
Use first-year core staffing of about $26,042 per month before volume add-ons. |
Ignoring launch staffing before demand is proven. |
| Game Licensing Fees |
Variable |
Apply as a sales-linked fee, starting at 7.0% in the first year. |
Modeling game rights like fixed software. |
| Payment Processing Fees |
Variable |
Apply to paid sessions, parties, events, snacks, and merchandise sales. |
Leaving fees off higher-ticket group bookings. |
| Snacks Beverage Cost |
Variable |
Match directly to snack and beverage sales volume. |
Counting concession revenue without matching product cost. |
| Utilities Electricity |
Semi-variable |
Start with the $1,200 monthly base, then stress-test higher usage during longer open hours. |
Assuming power stays flat as stations run longer. |
| Maintenance Repairs |
Semi-fixed |
Budget the $750 monthly base, then step it up as headset and equipment wear rises. |
Underbudgeting headset wear and controller replacement. |
| Marketing Advertising |
Semi-fixed |
Use the $2,000 monthly base, with campaign increases tied to party and event goals. |
Cutting marketing just when booking volume needs lift. |