| Studio Rent |
Fixed |
Use $18,000 per month as a fixed hurdle before profit. |
Spreading rent across sessions and hiding the cash floor. |
| Insurance |
Fixed |
Use $2,500 per month in the fixed overhead base. |
Leaving it out because it is smaller than rent. |
| Year 1 Payroll |
Semi-fixed |
Use $47,500 per month, then step it up when headcount expands. |
Modeling payroll as a smooth percentage of sales. |
| Marketing Budget |
Semi-fixed |
Use $10,000 per month in the first year, based on the $120,000 annual budget. |
Treating customer acquisition spend as fully optional after launch. |
| VR Software Licensing & Content Development |
Variable |
Apply 12.0% of revenue in the first year, falling to 7.5% by the fifth year. |
Treating content spend as a one-time launch item. |
| VR Hardware Maintenance & Replacement |
Variable |
Apply 8.0% of revenue in the first year, falling to 5.5% by the fifth year. |
Treating headset upkeep as a one-time equipment purchase. |
| Customer Success & Support |
Semi-variable |
Use 2.5% of revenue in the first year to reflect usage-driven support load. |
Assuming support stays flat as active customers grow. |
| Utilities & Energy Costs |
Semi-variable |
Use 1.5% of revenue in the first year because sessions drive power and room use. |
Putting all utilities into fixed overhead. |